3 Things AR May Do That We Don't Hear About


Augmented reality carries a lot of potential benefits with it, not least of which is that it could continue to help technology level the playing field in a variety of ways. In terms of practical usage though, most of us have a fairly limited outlook when considering what AR will do for us when it’s ultimately packaged with a new generation of smart glasses. We think about the games, we acknowledge vaguely some potential in medicine and health care, etc. But there’s every chance that in time, AR will have innumerable applications beyond the typical headlines. 

To dig into this point a bit further we’re looking at some of the exciting and interesting things near-future AR may accomplish that we don’t tend to hear about. 

Change How We Read 

It’s already amazing, when you stop and think about it, how much reading has changed in the last several years. Many have switched entirely to e-readers, and even those who haven’t are still likely consuming most of their reading material electronically - reading news articles on computer, phone, and tablet screens, rather than through newspapers or magazines. The very act of reading has become a digital one, and with the forthcoming advent of consumer AR glasses there’s little reason to doubt that the transition will continue (or intensify, even). 

Consider the fact that there are already apps designed specifically to facilitate speed reading. These apps effectively trick the brain - sometimes to the extent that a user can consume a book in 15 minutes, almost as if it’s been downloaded to the mind, rather than read in the traditional sense. Now imagine if similar methods and technologies were to be worked into AR glasses, such that any time we read something through these devices, it’s done in a quick-fire, download-like manner. It almost seems like sci-fi, but it also makes a great deal of sense. 

Expand The Sports Industry 

As technology advances, the challenge of keeping fans constantly engaged has become more and more difficult. Any lull in the game leads to fans diverting their attention to their phones and consuming content from other venues. However, the growing integration of augmented and virtual reality is transforming the customer experience by giving fans the opportunity to get “closer” to athletes while having a single platform to access a wealth of data. While there are still some kinks that need to be worked out, this is a time where prioritization of customer experience is at an all-time high.

As tech plays an increasingly visible role in all of this expansion and appeal, we would very much expect AR to get in on the action, likely through facilitation of “in-play” betting. Right now it’s done online and via mobile apps - but AR can make it all the more instantaneous by offering betting options right before people’s eyes as they watch the event in question. It’s just one potential change, but it’s the sort of thing that could kick the industry’s constant expansion into a new gear.

Make Driving Safer 

Some of the very most important applications of AR through smart glasses may in fact be intended for use while driving. The idea that is discussed most frequently in this regard is enhanced navigation. Basically, you can begin to imagine a program like Google or Apple Maps transferring navigational data and alerts to glasses, such that you get the same information you get from the ordinary app, projected on the periphery of your vision. With a system like this in place, drivers could find their way without ever having to look away from the road. 

There are other potential AR glasses applications for drivers as well though. For instance, imagine glasses that could interact with a car and flash a dim red light when the driver is speeding; think of glasses that could allow a driver to answer a call or send it to voicemail via a prearranged series of blinks. The possibilities are endless, to the point that it’s entirely possible we ultimately view safe driving as one of the most significant results or benefits of consumer AR.